The is an interesting “how the hell was this going to go unnoticed?” moment… Windows Vista is going to removing the audio hardware acceleration path.
To get a better idea of what this means, think of all the games you have that use spatial sound effects or EAX to process or accelerate the sound… that’s all going bye-bye and everything will fall down to an embedded software sound-mixer in Vista. In some bad cases sound may be even mixed into stereo.
Wow… more fantastic moves by Microsoft.
Update #1: Most of you probably realize this by now, but Microsoft is actively trying to kill the PC as a gaming platform. Publishers want it, developers want it. Piracy would be reduced considerably and guess what? The prices of games will still rise… except when we ask why, instead of them blaming piracy, they will blame “production costs”… yummy!
Update #2: Seems audio acceleration is still possible, but only via the OpenAL audio library. So for those DirectSound games out there… take a hike.



May 30th, 2008 at 10:04 pm
You’re kidding right? That has nothing to do with it. Vista can still hardware accelerate sound! EAX will work just fine! Do your homework first. It can do acceleration on DirectSound games, don’t you be foolish. What it cannot do is DISALBE acceleration, that is at least what I’ve seen.
July 24th, 2008 at 2:05 am
I need to disable the audio hardware acceleration on vista because it’s making me problems and i can’t.Why?Because there is no slider for that like on XP.So Vista kinda SUCKS!