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	<title>Comments on: Turok Review (PS3)</title>
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	<link>http://www.breakitdownblog.com/turok-review-ps3/</link>
	<description>A technical, gaming and current-events news site</description>
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		<title>By: aries black</title>
		<link>http://www.breakitdownblog.com/turok-review-ps3/comment-page-1/#comment-15895</link>
		<dc:creator>aries black</dc:creator>
		<pubDate>Sun, 26 Apr 2009 13:48:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.breakitdownblog.com/?p=2498#comment-15895</guid>
		<description>great review. i have got stuck on the sea serpent boss despite reading a walkthrough and i just cant be bothered to play anymore. stabbing dinos in the head is awesome and the jungle graphics and sounds are very good but the boss fights completely ruined this game.</description>
		<content:encoded><![CDATA[<p>great review. i have got stuck on the sea serpent boss despite reading a walkthrough and i just cant be bothered to play anymore. stabbing dinos in the head is awesome and the jungle graphics and sounds are very good but the boss fights completely ruined this game.</p>
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		<title>By: Riyad Kalla</title>
		<link>http://www.breakitdownblog.com/turok-review-ps3/comment-page-1/#comment-14720</link>
		<dc:creator>Riyad Kalla</dc:creator>
		<pubDate>Mon, 09 Mar 2009 15:44:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.breakitdownblog.com/?p=2498#comment-14720</guid>
		<description>Hahah, Ben, that is exactly right &quot;fucking BULLSHIT&quot; is a good description of the cheap parts of the game.

I was so goddamn sad because this game *could* have been &quot;great&quot; relatively easily... I would have added:

* gore during the knife-take-down scenes with humans (not just sparks)
* dismemberment, headshots and sticking people to surfaces with the bow sometimes.
* un-cheapened the boss fights and made them more flexible (meaning a grenade is as good as a rocket bow)

Just those changes along would have made this like a 8/10 in my book... if they had then gone and added *real* co-op in the game, it would have been like a 8.5 or 9/10 for pure awesomeness.</description>
		<content:encoded><![CDATA[<p>Hahah, Ben, that is exactly right &#8220;fucking BULLSHIT&#8221; is a good description of the cheap parts of the game.</p>
<p>I was so goddamn sad because this game *could* have been &#8220;great&#8221; relatively easily&#8230; I would have added:</p>
<p>* gore during the knife-take-down scenes with humans (not just sparks)<br />
* dismemberment, headshots and sticking people to surfaces with the bow sometimes.<br />
* un-cheapened the boss fights and made them more flexible (meaning a grenade is as good as a rocket bow)</p>
<p>Just those changes along would have made this like a 8/10 in my book&#8230; if they had then gone and added *real* co-op in the game, it would have been like a 8.5 or 9/10 for pure awesomeness.</p>
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		<title>By: Ben</title>
		<link>http://www.breakitdownblog.com/turok-review-ps3/comment-page-1/#comment-14677</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Sat, 07 Mar 2009 05:29:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.breakitdownblog.com/?p=2498#comment-14677</guid>
		<description>Thank YOU for echoing exactly the sentiments I have been experiencing with this game. Especially with the Spider-tank fight. It feels so much better knowing that someone else experienced the fucking BULLSHIT I have been through in this game. Amen brotha!</description>
		<content:encoded><![CDATA[<p>Thank YOU for echoing exactly the sentiments I have been experiencing with this game. Especially with the Spider-tank fight. It feels so much better knowing that someone else experienced the fucking BULLSHIT I have been through in this game. Amen brotha!</p>
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		<title>By: Question Mark</title>
		<link>http://www.breakitdownblog.com/turok-review-ps3/comment-page-1/#comment-13119</link>
		<dc:creator>Question Mark</dc:creator>
		<pubDate>Mon, 15 Dec 2008 03:49:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.breakitdownblog.com/?p=2498#comment-13119</guid>
		<description>I think I&#039;m on the helicopter now. Thanks for the tip, I&#039;ll look around for an RPG.

Co-op would have been cool. So would vehicles.</description>
		<content:encoded><![CDATA[<p>I think I&#8217;m on the helicopter now. Thanks for the tip, I&#8217;ll look around for an RPG.</p>
<p>Co-op would have been cool. So would vehicles.</p>
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		<title>By: Riyad Kalla</title>
		<link>http://www.breakitdownblog.com/turok-review-ps3/comment-page-1/#comment-13114</link>
		<dc:creator>Riyad Kalla</dc:creator>
		<pubDate>Mon, 15 Dec 2008 03:17:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.breakitdownblog.com/?p=2498#comment-13114</guid>
		<description>Didn&#039;t you have the feeling that this game could have been *so* much better with a few gameplay tweaks?

Full co-op would have rocked, but there was such a strong foundation for this game that was ruined with some retarded stuff (namely all the boss fights)

Wait until you get to the helicopter, it&#039;s the 2nd to last boss... then you&#039;ll appreciate the paragraph on how I used a nuclear stock-pile worth of weapons before realizing I was *only* allowed to use the rocket launcher like 25&#039; from me... such awesome game design.

&lt;sigh&gt;</description>
		<content:encoded><![CDATA[<p>Didn&#8217;t you have the feeling that this game could have been *so* much better with a few gameplay tweaks?</p>
<p>Full co-op would have rocked, but there was such a strong foundation for this game that was ruined with some retarded stuff (namely all the boss fights)</p>
<p>Wait until you get to the helicopter, it&#8217;s the 2nd to last boss&#8230; then you&#8217;ll appreciate the paragraph on how I used a nuclear stock-pile worth of weapons before realizing I was *only* allowed to use the rocket launcher like 25&#8242; from me&#8230; such awesome game design.</p>
<p><sigh></sigh></p>
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		<title>By: Question Mark</title>
		<link>http://www.breakitdownblog.com/turok-review-ps3/comment-page-1/#comment-13113</link>
		<dc:creator>Question Mark</dc:creator>
		<pubDate>Mon, 15 Dec 2008 02:53:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.breakitdownblog.com/?p=2498#comment-13113</guid>
		<description>It took about 5 tries but I finally beat the damn serpent. I hate how the timing has to be exact or else he won&#039;t take damage.

Yeah, the serpent comes after the tank. The only way I beat the tank is by looking up a youtube video on how to beat it. It was pretty frustrating, huh? The thing shot a missile literally every 3 seconds.

Another thing I don&#039;t like is how hard the medium sized dinosaurs are to hit when they&#039;re sprinting around and climbing trees. This game is hard enough as it is on normal mode, I can&#039;t even imagine playing it on inhuman.</description>
		<content:encoded><![CDATA[<p>It took about 5 tries but I finally beat the damn serpent. I hate how the timing has to be exact or else he won&#8217;t take damage.</p>
<p>Yeah, the serpent comes after the tank. The only way I beat the tank is by looking up a youtube video on how to beat it. It was pretty frustrating, huh? The thing shot a missile literally every 3 seconds.</p>
<p>Another thing I don&#8217;t like is how hard the medium sized dinosaurs are to hit when they&#8217;re sprinting around and climbing trees. This game is hard enough as it is on normal mode, I can&#8217;t even imagine playing it on inhuman.</p>
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		<title>By: Riyad Kalla</title>
		<link>http://www.breakitdownblog.com/turok-review-ps3/comment-page-1/#comment-13103</link>
		<dc:creator>Riyad Kalla</dc:creator>
		<pubDate>Mon, 15 Dec 2008 01:06:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.breakitdownblog.com/?p=2498#comment-13103</guid>
		<description>Question Mark,

Thanks dude -- that was a painful battle, did you get everything figured out? As with *all* the boss fights in that game, it took me like 6 times, and each time was totally different than the last. The 6th time it was so easy it was a joke, the times before that it was almost impossible... I really can&#039;t stand randomness like that.

I forgot, is the serpent after the giant tank boss? Did you figure out that you had to run *towards* the tank, then hang a hard right and book it for the ammo crates?

I had no idea...</description>
		<content:encoded><![CDATA[<p>Question Mark,</p>
<p>Thanks dude &#8212; that was a painful battle, did you get everything figured out? As with *all* the boss fights in that game, it took me like 6 times, and each time was totally different than the last. The 6th time it was so easy it was a joke, the times before that it was almost impossible&#8230; I really can&#8217;t stand randomness like that.</p>
<p>I forgot, is the serpent after the giant tank boss? Did you figure out that you had to run *towards* the tank, then hang a hard right and book it for the ammo crates?</p>
<p>I had no idea&#8230;</p>
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		<title>By: Question Mark</title>
		<link>http://www.breakitdownblog.com/turok-review-ps3/comment-page-1/#comment-13096</link>
		<dc:creator>Question Mark</dc:creator>
		<pubDate>Mon, 15 Dec 2008 00:08:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.breakitdownblog.com/?p=2498#comment-13096</guid>
		<description>&quot;Squad moments in the game were fun, more of those would have been nice. I don’t see why Turok always has to go “investigate” stuff on his own while the other 10 guys sit around and jack off.&quot;

Fucking hilarious and too true.

Great review, I&#039;m stuck on the stupid sea serpent boss. Ugh.</description>
		<content:encoded><![CDATA[<p>&#8220;Squad moments in the game were fun, more of those would have been nice. I don’t see why Turok always has to go “investigate” stuff on his own while the other 10 guys sit around and jack off.&#8221;</p>
<p>Fucking hilarious and too true.</p>
<p>Great review, I&#8217;m stuck on the stupid sea serpent boss. Ugh.</p>
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		<title>By: Riyad Kalla</title>
		<link>http://www.breakitdownblog.com/turok-review-ps3/comment-page-1/#comment-12130</link>
		<dc:creator>Riyad Kalla</dc:creator>
		<pubDate>Sun, 09 Nov 2008 15:28:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.breakitdownblog.com/?p=2498#comment-12130</guid>
		<description>k,

That is *exactly* right, that helicopter battle drove me batshit, I actually used 10 explosive arrows, 4 grenades, entire rounds of gattling gun and I think 3 retries before I finally saw the RPG down the side of the elevated walkway... I sighed to myself, picked it up, shot the helicopter and moved on to the next scene.

I will say that the t-rex battle at the end was really nerve racking... and I thought a lot harder than it needed to be. I used the &quot;strafe backwards around the crates&quot; trick just to kill it... that one took like 5 retries for me.

The game could have been a lot better if they had just

* Not been cheap with some of the design
* Brought back the insane nuclear weapons from Turok 1
* Co-op

I think those changes alone would have bumped that up to a 8/10 score for me... especially the co-op.</description>
		<content:encoded><![CDATA[<p>k,</p>
<p>That is *exactly* right, that helicopter battle drove me batshit, I actually used 10 explosive arrows, 4 grenades, entire rounds of gattling gun and I think 3 retries before I finally saw the RPG down the side of the elevated walkway&#8230; I sighed to myself, picked it up, shot the helicopter and moved on to the next scene.</p>
<p>I will say that the t-rex battle at the end was really nerve racking&#8230; and I thought a lot harder than it needed to be. I used the &#8220;strafe backwards around the crates&#8221; trick just to kill it&#8230; that one took like 5 retries for me.</p>
<p>The game could have been a lot better if they had just</p>
<p>* Not been cheap with some of the design<br />
* Brought back the insane nuclear weapons from Turok 1<br />
* Co-op</p>
<p>I think those changes alone would have bumped that up to a 8/10 score for me&#8230; especially the co-op.</p>
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		<title>By: k</title>
		<link>http://www.breakitdownblog.com/turok-review-ps3/comment-page-1/#comment-12126</link>
		<dc:creator>k</dc:creator>
		<pubDate>Sun, 09 Nov 2008 08:11:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.breakitdownblog.com/?p=2498#comment-12126</guid>
		<description>the spider tank was rediculous . but there are many stupidly annoying levels where only a certain way will get you through the shit. eg.&quot; heros end&quot; where your buddy meets up with a helicopter gunship and has a meeting with destiny , only problem is destiny is using a Gattling Gun. If you don&#039;t grab the RPG right away , your gonna be hating the game real quick n even if you have the Mini gun , you can&#039;ty kill it. or the pulse/stiky bomb gun. or explove arrow. don&#039;t get me wrong i do enjoy playing the game , but I wish the the developers of the game allowed more freedom toe deal with situations , the ps3 is a great system and lots of power. they should be allowing the user more ways to kill/ work out different situations, not every one thinks/acts the same. and they should have incorprated it.</description>
		<content:encoded><![CDATA[<p>the spider tank was rediculous . but there are many stupidly annoying levels where only a certain way will get you through the shit. eg.&#8221; heros end&#8221; where your buddy meets up with a helicopter gunship and has a meeting with destiny , only problem is destiny is using a Gattling Gun. If you don&#8217;t grab the RPG right away , your gonna be hating the game real quick n even if you have the Mini gun , you can&#8217;ty kill it. or the pulse/stiky bomb gun. or explove arrow. don&#8217;t get me wrong i do enjoy playing the game , but I wish the the developers of the game allowed more freedom toe deal with situations , the ps3 is a great system and lots of power. they should be allowing the user more ways to kill/ work out different situations, not every one thinks/acts the same. and they should have incorprated it.</p>
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		<title>By: Riyad Kalla</title>
		<link>http://www.breakitdownblog.com/turok-review-ps3/comment-page-1/#comment-11834</link>
		<dc:creator>Riyad Kalla</dc:creator>
		<pubDate>Tue, 28 Oct 2008 02:42:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.breakitdownblog.com/?p=2498#comment-11834</guid>
		<description>k,
Agreed on all fronts my friend, totally agree.

Did you find the boss battles confusing/frustrating as well? The fact that there was only *1* way to kill certain bosses really pissed me off... it was so limiting/not fun.

And that giant spider tank I had a hell of a time with. I might just be really bad at this game, but it took me like 5 tries to finally be able to run past it and get to shelter before it killed me.</description>
		<content:encoded><![CDATA[<p>k,<br />
Agreed on all fronts my friend, totally agree.</p>
<p>Did you find the boss battles confusing/frustrating as well? The fact that there was only *1* way to kill certain bosses really pissed me off&#8230; it was so limiting/not fun.</p>
<p>And that giant spider tank I had a hell of a time with. I might just be really bad at this game, but it took me like 5 tries to finally be able to run past it and get to shelter before it killed me.</p>
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		<title>By: k</title>
		<link>http://www.breakitdownblog.com/turok-review-ps3/comment-page-1/#comment-11832</link>
		<dc:creator>k</dc:creator>
		<pubDate>Tue, 28 Oct 2008 00:35:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.breakitdownblog.com/?p=2498#comment-11832</guid>
		<description>excellent review, online sucks You can fire a DU round from the pulse rifle and it barely does anything to a soildier but and arrow can drop ya. I don&#039;t knwo if there trying to get you to use the knife or bow. but come on. Point blank with 2 shot guns should drop about anything, but no, humans apparently are tougher than T Rex . It would be nice if after doing so much in terms of graphics/story/ that they could at least do some better research into weapons, last time i checked DU rounds can put holes in tank armour . so for the life of me i can&#039;t understand how it takes a whole magazine of 100 rounds sometimes to drop a guy ,(unless a head shot) which for some reason has no protection. The coop is another sore point , why the hell can&#039;t you do the story mode in co op . The thing that drives me nuts is. there and no vehicles that can be driven , and yet there are APC&#039;s littering the game.</description>
		<content:encoded><![CDATA[<p>excellent review, online sucks You can fire a DU round from the pulse rifle and it barely does anything to a soildier but and arrow can drop ya. I don&#8217;t knwo if there trying to get you to use the knife or bow. but come on. Point blank with 2 shot guns should drop about anything, but no, humans apparently are tougher than T Rex . It would be nice if after doing so much in terms of graphics/story/ that they could at least do some better research into weapons, last time i checked DU rounds can put holes in tank armour . so for the life of me i can&#8217;t understand how it takes a whole magazine of 100 rounds sometimes to drop a guy ,(unless a head shot) which for some reason has no protection. The coop is another sore point , why the hell can&#8217;t you do the story mode in co op . The thing that drives me nuts is. there and no vehicles that can be driven , and yet there are APC&#8217;s littering the game.</p>
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