Something new this election, that I haven’t seen before, is the direct focus on gamers that politicians and advertising agencies are taking. A few days ago we got an email to post a new World of Warcraft machinima movie seeing who gets “Pwned” in Azeroth (here it is by the way): Then we saw over on G4TV [...]
Continue reading...Monday, September 22, 2008
Starting this Thursday, World of Warcraft players will be able to kill time between gold farming and ganking noobs by playing the only game that comes close to being as Addictive as WoW, Bejeweled. No this isn’t some clever joke by Blizzard, Bejeweled is actually coming to World of Warcraft. The truly shocking part of the [...]
Continue reading...Tuesday, September 16, 2008
It’s official. Blizzard announces November 13, 2008 as the release date for World of Warcraft: Wrath of the Lich King. Horde and Alliance alike are arming themselves with an abundance of <insert: energy drink of choice> and readjusting their ergonomic chairs in preparation for the race to level 80. For those who can’t get enough of [...]
Continue reading...Wednesday, August 27, 2008
Over at the official World of Warcraft forums, Blizzard has announced that in the next few weeks a patch will be released containing some of the content annouced for the release of Wrath of the Lich King. Some of the big features in this update include Barbershops in capital cities, New class spells and talents [...]
Continue reading...Friday, August 15, 2008
Not much to say, a whole crap load of screenshots from the closed beta of World of Warcraft upcoming expansion: Wrath of the Lich King. So if you are still playing WoW, these are tasty. If you never got into it in the first place, you look at these and wonder why anyone plays it I’m [...]
Continue reading...Sunday, August 3, 2008
In an interview with Kotaku, Blizzard’s game director Jeffrey Kaplan hopes that the new MMO that they are working on will become more successful than the current juggernaut World of Warcraft: “I don’t believe that WoW is untouchable,” he said. “I completely believe that a game could come out and be more successful than WoW. I’m [...]
Continue reading...Sunday, July 20, 2008
You remember that old saying “Follow the money?” whenever you wanted to find the answer to something? It still applies… For years now PC Gaming has “been dying” and giving way to consoles; the more locked down, publiser/advertiser friendly, vendor lock-in-encouraging devices that have meant to replace the 20 billion PC gamers on the planet. Yea after [...]
Continue reading...Wednesday, February 27, 2008
Marc Chung sent this one in… which is just… great, check out the search term and then the Adsense hits:
Continue reading...Tuesday, January 22, 2008
Holy piss-goblins… World of Warcraft officially passed the 10 million player mark. Let’s break that down… 10,000,000 x $15/mo = $150,000,000/mo 150,000,000 x 12 months = $1,800,000,000 Umm… this game makes Blizzard almost $2 billion a year. I think… yep… that’s more than I make right now. I think the US Govt should retire the Fed and just use [...]
Continue reading...Sunday, December 2, 2007
Ted Regulski just sent in this landscape-changing news from the game industry: Activision, Inc. (NASDAQ: ATVI) and Vivendi (Euronext Paris: VIV) today announced that they have signed a definitive agreement to combine Vivendi Games, Vivendi’s interactive entertainment business — which [...]
Continue reading...Monday, November 26, 2007
HowStuffWorks (a great site to browse through when you want to learn about something) just posted an article on how WoW works… like technically how the client/server communication and game design works. Might be an interesting article for folks that are technically inclined, curious, or always wanted to know how MMORPGs are designed to do what [...]
Continue reading...Tuesday, July 10, 2007
I would keep the quotes pretty heavily around the “playing” part. It looks like he’s using Telekinesis to stream the video from his laptop to the iPhone. It’s a cool tech demo, but hardly looks playable. Have a look:
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Saturday, November 1, 2008
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