After our first peek at Far Cry 2 last year, subsequent engine Tech Demo videos and most recently, excellently directed game trailers we’ll admit, we are going ga-ga for Far Cry 2. As if all that wasn’t already enough for us to be fawning over the title like Ubisoft was paying us in gold bricks, a [...]
Continue reading...Tuesday, August 12, 2008
Right after we got done covering the news that the upcoming 177.79 Forceware drivers from NVIDIA would add the PhysX physics engine support, NVIDIA made liars out of us and released that PhysX engine support in their new 177.83 drivers… so burn… on us I guess… Either way, getting tasty physics in games via your existing [...]
Continue reading...Monday, August 11, 2008
Greg Amerson sent along news that after NVIDIA’s purchase of AGEIA a few months back the porting of the PhysX hardware-accelerated physics engine to NVIDIA’s CUDA software platform is complete and will be shipping in the GeForce 177.79 Forceware drivers. This addition will allow folks playing PhysX-enhanced games with supported 8000 series and 9000 series cards [...]
Continue reading...Tuesday, August 5, 2008
We gave our impressions of the upcoming Red Faction: Guerrilla yesterda and today we are following that up with a compilation of all the gameplay videos that are online so far. The game has a nice “Lost Planet” aesthetic to it, not just with the explosions but also the weapon/movement/level designer. Naturally what makes this “Red [...]
Continue reading...Sunday, June 22, 2008
For those of you, like me, that saw the announcement that Call of Duty 5 was around the corner and was blown away to see a trailer this fast, and shit a brick… reel it back in a bit. Call of Duty 5 is being done by a 3rd party studio (Treyarch - The guys [...]
Continue reading...Thursday, June 19, 2008
God yes, see this is exactly what I wanted from Call of Duty 4 and why I didn’t think it was all that (double-snap), the totally static environments. Thankfully it looks like Brothers in Arms: Hell’s Highway is going nuts with the physics and destructible environments… physics and gore are two things that can make a [...]
Continue reading...Sunday, June 1, 2008
If you dig those crazy-physics movies that people create with game engines like Crysis where 10k barrels will explode or 5k watermelons will careen down a mountain (in Oblivion) then you’ll dig this… some guy blowing up 5k cars in Crysis… really looks brilliant: Crysis Videos
Continue reading...Friday, February 15, 2008
In a correction to yesterday’s story about NVIDIA integrating the PhysX engine work from the AGEIA purchase, Laurence Hartje sends in news that it looks like the physics engine is being ported to CUDA, NVIDIA’s software platform for executing generic code on a GPU. So it’s possible when the time is right, that this upgrade will [...]
Continue reading...Thursday, February 14, 2008
Grant Gochnauer sends along some pretty cool gaming news, Shack reports that NVIDIA confirmed they will be integrated the PhysX physics engine technology from the AGEIA purchase onto their graphics cards. The one thing I’m curious about is… how? These things weren’t small to start off with, looking like smallish video cards as it was: and they [...]
Continue reading...Saturday, December 15, 2007
For the readers that remember the “Crysis Extreme Physics” post from a few weeks ago, here’s a new one to whet your appetite: Just a reminder, this isn’t a movie recorded at real time. The processing power required to actually calculate all those physical bodies is something that no PC can do right now. The actual How-To [...]
Continue reading...Monday, December 3, 2007
These are some pretty sweet physics in Crysis, some of the more interesting stuff (like a giant man made out of 1000s of boxes) start around 2mins in and go to the end, pretty entertaining to watch. NOTE: No computer currently can run these physics at an acceptable framerate, the person that recorded this video did [...]
Continue reading...Thursday, November 29, 2007
Laurence Hartje sends in a link to 2 interesting stories (Games Radar, PC Games Hardware) that cover the history of water in games. This is actually something that I have always loved and used as a benchmark to “feel” how real the world was. The first thing I would do is run over and [...]
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Wednesday, August 20, 2008
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