It seems that everything Quantic Dream does is meticulous, intentional and detail-oriented to say the least. When I first laid my hands on Indigo Prophecy (after nagging from a friend that it was an “awesome story-driven game”) I could tell in the first scene that things were going to be different. The game opens up [...]
Continue reading...Wednesday, February 20, 2008
As a follow up to the super-Co-Op that Fable 2 will have in it, I watched the GDC walkthroughs and am here to summarize them for you: NOTE: I am not clear from the walkthrough if the co-op is online or offline only. He talks a lot about the “camera” and how it manages to keep [...]
Continue reading...Wednesday, February 20, 2008
Good lord… it’s like Molyneux dug into my brain, found my fantasies, removed all the perverted ones, and decided to design an RPG that makes me cry tears of healing. What am I talking about? Fable 2 is going to not only be completely co-op-able with a friend, it’s also going to be a persistent co-op [...]
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Wednesday, December 3, 2008
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