Summary [7 out of 10] Mercenaries 2: World in Flames is a third-person shooter. As the name suggests you play as a mercenary. At the start of the game one of your employers double-crosses you. The remainder of the game is spent working your way up the food chain until to can get your revenge. The [...]
Continue reading...Saturday, November 1, 2008
Something new this election, that I haven’t seen before, is the direct focus on gamers that politicians and advertising agencies are taking. A few days ago we got an email to post a new World of Warcraft machinima movie seeing who gets “Pwned” in Azeroth (here it is by the way): Then we saw over on G4TV [...]
Continue reading...Thursday, October 9, 2008
You know it’s a good game when the patch, that has features that should have shipped in the game, along with bug fixes, gets it’s own trailer. In fairness to the game, as relative-average of a game it was, I have racked up like 60hrs of co-op multiplayer with a friend in it where we spend [...]
Continue reading...Tuesday, September 2, 2008
We love hate to say it, but we were right: Mercenaries 2 is a rental (not even a “must rent” at that), not a game for buying. While this isn’t an official review of it, we will hit the highlights for anyone interested right now: The Bad The overall fidelity (graphical, audio, etc.) of the game is about [...]
Continue reading...Friday, August 22, 2008
Update #1: While we still stick to the assessment set forth in this article, please scroll to about 80% of the movie atleast and watch as the helicopter player picks up the tank player, and the tank player keeps shooting from the air as the helicopter flies the tank around… that is fucking brilliant. After the [...]
Continue reading...Wednesday, August 20, 2008
Mercenaries 2: World in Flames has had us pumped since last year when they stated showing the thing off. The whole “if it can’t be blown up, it doesn’t belong in the game” adage that the team lives by is gold. It looks like this year at GDC the team has dropped a bunch of [...]
Continue reading...Wednesday, June 25, 2008
We covered Mercenaries 2: World in Flames almost a year ago with a demo movie from E3 that showed off the 1 things that the developers had as a design requirement since Day 1: “If you cannot blow it up, it shouldn’t be in the game”. The game got delayed quite a bit and is looking [...]
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Friday, January 30, 2009
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