When Halo 3 released one of its many great features was the great multiplayer matchmaking system. However, the one glaring annoyance with matchmaking is that in groups of more than 4 you have to push a button to talk to your team mates. Not only does this make it hard to coordinate attacks with large [...]
Continue reading...Sunday, January 4, 2009
While most companies wind down and don’t release much new information about their upcoming games the last couple weeks of December Bungie decided to buck that trend and release a lot of concept art for Halo 3 expansion ‘Halo 3: ODST’. Being a long time fan of the Halo series the first thing that caught [...]
Continue reading...Tuesday, December 2, 2008
Major Nelson announced today that due to the popularity of the Black Friday deals on Live they are going to have additional deals for weekly for the moth of December. First up is the Halo 3 Legendary Map Pack. Originally priced at 600 points, it will go on sale tomorrow for 400 points for Gold Members [...]
Continue reading...Wednesday, November 19, 2008
Microsoft’s newest update to the Xbox 360, the New Xbox Experience, released today. As we reported last week one of the cool new features is that games can be saved to the hard drive. For most games this allows them to load faster and in some cases helps alleviate graphical glitches like “pop in.” The exception [...]
Continue reading...Thursday, October 23, 2008
Almost a year ago we wrote an article analyzing the Evolution of Water Effects in Games and gave the award to Halo 3. Just to clarify, the award was given to Halo 3 at the time because it had the most physically-feeling real water we had ever seen in a game. Some readers pointed out that [...]
Continue reading...Thursday, November 29, 2007
Laurence Hartje sends in a link to 2 interesting stories (Games Radar, PC Games Hardware) that cover the history of water in games. This is actually something that I have always loved and used as a benchmark to “feel” how real the world was. The first thing I would do is run over and [...]
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Sunday, January 4, 2009
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