There is no avoiding it, multiplayer support in a game, even the longest RPG, can extend a game’s life well beyond it’s initial single-player play through; even allowing the game to grow into it’s own cult status like a Halo or Counter Strike. While most players used to seem pretty satisfied with Death Match or CTF [...]
Continue reading...Friday, August 22, 2008
Update #1: While we still stick to the assessment set forth in this article, please scroll to about 80% of the movie atleast and watch as the helicopter player picks up the tank player, and the tank player keeps shooting from the air as the helicopter flies the tank around… that is fucking brilliant. After the [...]
Continue reading...Wednesday, August 20, 2008
If you missed the map editor video, be sure to check it out. In the mean time here are some high-resolution screenshots of the upcoming hit:
Continue reading...Wednesday, August 20, 2008
After our first peek at Far Cry 2 last year, subsequent engine Tech Demo videos and most recently, excellently directed game trailers we’ll admit, we are going ga-ga for Far Cry 2. As if all that wasn’t already enough for us to be fawning over the title like Ubisoft was paying us in gold bricks, a [...]
Continue reading...Sunday, August 17, 2008
We have been covering Far Cry 2 quite a bit recently, not because we were that much of fans of the original or even that big of Crysis fans, but because Far Cry 2 is actually surprising us with how good it’s looking. Following a recent Far Cry 2 media blitz, the Ubisoft team working on [...]
Continue reading...Thursday, May 29, 2008
If you’ve been following the Far Cry 2 screenshots and other news with the Crysis-level-hotness looks, I think the Ubidays Tech Demo here is gonna blow your skirt up. Skip to about 1:50 if you want to see the fire propagation (aka “shit sets on fire realistically”) part:
Continue reading...Wednesday, May 28, 2008
Hot-damn Far Cry 2 is starting to look seriously hot. One thing to notice is that the fire and explosions look fantastic and that the game looks like it’s going to be crazy-filter-heavy (notice the grid/patching in the later screenshots?). I guess this is for the depth-of-field and blurring effects like in Call of Duty [...]
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Tuesday, September 30, 2008
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