We covered Mercenaries 2: World in Flames almost a year ago with a demo movie from E3 that showed off the 1 things that the developers had as a design requirement since Day 1: “If you cannot blow it up, it shouldn’t be in the game”. The game got delayed quite a bit and is looking [...]
Continue reading...Thursday, June 19, 2008
God yes, see this is exactly what I wanted from Call of Duty 4 and why I didn’t think it was all that (double-snap), the totally static environments. Thankfully it looks like Brothers in Arms: Hell’s Highway is going nuts with the physics and destructible environments… physics and gore are two things that can make a [...]
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Wednesday, June 25, 2008
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