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	<title>Comments on: Quantum of Solace Using Call of Duty 4 Engine</title>
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		<title>By: Jigsaw hc</title>
		<link>http://www.breakitdownblog.com/quantum-of-solace-using-call-of-duty-4-engine/comment-page-1/#comment-11042</link>
		<dc:creator>Jigsaw hc</dc:creator>
		<pubDate>Fri, 12 Sep 2008 14:57:51 +0000</pubDate>
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		<description>Yeah, the cover system in RSV/RSV2 is pretty much my favorite.  I can get use to the ones like Gears and GRAW where you &quot;stick&quot; to things and then &quot;unstick&quot; from them, but it tends to frustrate me after a while.</description>
		<content:encoded><![CDATA[<p>Yeah, the cover system in RSV/RSV2 is pretty much my favorite.  I can get use to the ones like Gears and GRAW where you &#8220;stick&#8221; to things and then &#8220;unstick&#8221; from them, but it tends to frustrate me after a while.</p>
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		<title>By: Editor</title>
		<link>http://www.breakitdownblog.com/quantum-of-solace-using-call-of-duty-4-engine/comment-page-1/#comment-11040</link>
		<dc:creator>Editor</dc:creator>
		<pubDate>Fri, 12 Sep 2008 14:12:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.breakitdownblog.com/?p=3930#comment-11040</guid>
		<description>Good Q Jig, that can totally make or break a cover system (how you engage/disengage)... I still think Rainbow Six Vegas had one of the best cover systems, there were others that were pretty good to varying degrees, but I find that the *explicit* control over me locking onto something or not is really satisfying and doesn&#039;t result in frustrating moments where you auto-lock onto something on accident when you diddn&#039;t intend to (e.g. in Gears of War, the last level, fighting Raam, trying to run away from him and locking onto cover right at his feet... so nerve-racking)</description>
		<content:encoded><![CDATA[<p>Good Q Jig, that can totally make or break a cover system (how you engage/disengage)&#8230; I still think Rainbow Six Vegas had one of the best cover systems, there were others that were pretty good to varying degrees, but I find that the *explicit* control over me locking onto something or not is really satisfying and doesn&#8217;t result in frustrating moments where you auto-lock onto something on accident when you diddn&#8217;t intend to (e.g. in Gears of War, the last level, fighting Raam, trying to run away from him and locking onto cover right at his feet&#8230; so nerve-racking)</p>
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		<title>By: Quantum of Solace Using Call of Duty 4 Engine - Gaming - TechEnclave</title>
		<link>http://www.breakitdownblog.com/quantum-of-solace-using-call-of-duty-4-engine/comment-page-1/#comment-11036</link>
		<dc:creator>Quantum of Solace Using Call of Duty 4 Engine - Gaming - TechEnclave</dc:creator>
		<pubDate>Fri, 12 Sep 2008 07:13:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.breakitdownblog.com/?p=3930#comment-11036</guid>
		<description>[...] a cover system (I also noticed some kick ass water effects in there to towards the end):  source : here  In-game dev diary Gametrailers.com - Quantum of Solace - Exclusive Developer Diary: Technology  [...]</description>
		<content:encoded><![CDATA[<p>[...] a cover system (I also noticed some kick ass water effects in there to towards the end):  source : here  In-game dev diary Gametrailers.com &#8211; Quantum of Solace &#8211; Exclusive Developer Diary: Technology  [...]</p>
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		<title>By: Jigsaw hc</title>
		<link>http://www.breakitdownblog.com/quantum-of-solace-using-call-of-duty-4-engine/comment-page-1/#comment-11035</link>
		<dc:creator>Jigsaw hc</dc:creator>
		<pubDate>Fri, 12 Sep 2008 05:04:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.breakitdownblog.com/?p=3930#comment-11035</guid>
		<description>That is looking really good and fun. I&#039;m defiantly going to have to check it out. The cove system looks good, but how easy is it to get in/out of cover I wonder?</description>
		<content:encoded><![CDATA[<p>That is looking really good and fun. I&#8217;m defiantly going to have to check it out. The cove system looks good, but how easy is it to get in/out of cover I wonder?</p>
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