Dragon Age: Origins was a game we got some special time with at PAX 2009 back in September. It was about a 30-minute private playthrough that honestly took about 2 hours to get into. Curses on BioWare for running their demo like that at the conference — they never bothered to walk back in line and tell everyone after person 30 that they would never play the game that day.
Honestly, we were about 15th or so in line first thing one morning and it took us almost 2hrs to finally sit down and play — they took people in groups of 10 and let them play for 30 mins, even if you finished the private demo early and left, they still held the computer unoccupied for the full 30 mins until everyone was done… bah.
That’s neither here nor there now, the game is done and coming out soon, so here are our thoughts on it:
- It’s Mass Effect set in medieval times
- Graphics were solid. Although with BioWare games you come from the intricate stories and and inter-character relationships and Dragon Age looks set to deliver on that.
- Check point system seems a bit lacking — we were playing the 360 version and I ended up walking out of the demo because I got 3/4 of the way through it, died and respawned at the checkpoint coming out of the town where the demo started… there was no way I was going to replay all that stuff again. This may have just been part of the PAX demo though. I would imagine the check point system will be identical to Mass Effect — which I think was like this, but I don’t recall dying much in that game.
- It’s a darker game — there is this foreboding seriousness that drips all around this game… sort of a depressed/angry/suppressed feeling — I dig it, it makes the times seem more dark and intense.
- You can TOTALLY burn other NPCs in conversations. There are a lot of great choices to retort with like “Why don’t you shut your mouth before my sword shuts if for you” — so if you like playing like a dick, you will likely spend a lot of time laughing.
- Combat was confusing — I’m not the sharpest tool in the shed when it comes to Final Fantasy-esque RPG attack mechanisms, but I found myself juggling controls a lot during combat trying to figure out how to make things die.
- You can play ANY member of your party, not just the “hero”. At any time you can switch to the other characters.
- The attack styles of the different members of the group is very different.
- Attacks are not as action-oriented as Mass Effect, they are some hybrid between World of Warcraft (timing/targeting/recharge cycles) mixed with Mass Effect (live-action, you can run around during). It felt odd… I think you can pause time during attacks in this game as well like Mass Effect.



Overall I’m cautiously optimistic about the title — it looks like easily a 20-30 hr game straight through with some good story elements to it. Caring about the Gray Wardens cause (that’s the group of soldiers you play) will be part of connecting with the game and the story and I’m not sure that clicked for me.
Abusing my squad-mates and killing innocent people (which I did during the demo) is hilarious and could be funny to watch unfold… I rarely play evil in these types of games.
If you have already decided you are picking this up for PC, don’t forget to grab the Dragon Age Character Creator software for the PC to start working on the character you want to import into the game on release date.
Also if you are excited about the game and want to talk with other fans, BioWare has a community setup for that as well.























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Oct 16, 2009



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