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	<title>Comments on: Mirror&#8217;s Edge (Xbox 360) Review</title>
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		<title>By: Riyad Kalla</title>
		<link>http://www.breakitdownblog.com/mirrors-edge-xbox-360-review/comment-page-1/#comment-13904</link>
		<dc:creator>Riyad Kalla</dc:creator>
		<pubDate>Mon, 26 Jan 2009 17:51:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.breakitdownblog.com/?p=5582#comment-13904</guid>
		<description>Agreed, I *loved* the demo, as did another friend of mine that played it -- unfortunately Jigsaw pointed out one thing that will cause me to throw my controller through the goddamn TV, and that is insane levels of try-and-fail towards the end of the game... design like that makes me hate a game.

Uncharted was like that, drove me crazy. It completely zaps the fun/adventure/discovery out of a game and replaces it with this age-old addage of game design that states &quot;You don&#039;t deserve to progress unless you can stand pain&quot;... it&#039;s the stupidest damn *assumption* that game designers make. You don&#039;t always need to make a game harder and harder for it to be fun... look at any good adventure game or story-driven game like Indigo Prophecy... you let the story be the reward for keep playing, not the &quot;accomplishment&quot; of overcoming increasing punishment...

arrggggg</description>
		<content:encoded><![CDATA[<p>Agreed, I *loved* the demo, as did another friend of mine that played it &#8212; unfortunately Jigsaw pointed out one thing that will cause me to throw my controller through the goddamn TV, and that is insane levels of try-and-fail towards the end of the game&#8230; design like that makes me hate a game.</p>
<p>Uncharted was like that, drove me crazy. It completely zaps the fun/adventure/discovery out of a game and replaces it with this age-old addage of game design that states &#8220;You don&#8217;t deserve to progress unless you can stand pain&#8221;&#8230; it&#8217;s the stupidest damn *assumption* that game designers make. You don&#8217;t always need to make a game harder and harder for it to be fun&#8230; look at any good adventure game or story-driven game like Indigo Prophecy&#8230; you let the story be the reward for keep playing, not the &#8220;accomplishment&#8221; of overcoming increasing punishment&#8230;</p>
<p>arrggggg</p>
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		<title>By: QuizzicalDemon</title>
		<link>http://www.breakitdownblog.com/mirrors-edge-xbox-360-review/comment-page-1/#comment-13901</link>
		<dc:creator>QuizzicalDemon</dc:creator>
		<pubDate>Mon, 26 Jan 2009 14:44:20 +0000</pubDate>
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		<description>I really enjoyed the demo of Mirror&#039;s Edge, but I&#039;ve held off from playing the full game, mainly because of all the other game releases that hit at around the same time. I&#039;ll probably pick it up one day though, it&#039;s still a game I&#039;d like to experience, even given the polarising reviews it seems to get.</description>
		<content:encoded><![CDATA[<p>I really enjoyed the demo of Mirror&#8217;s Edge, but I&#8217;ve held off from playing the full game, mainly because of all the other game releases that hit at around the same time. I&#8217;ll probably pick it up one day though, it&#8217;s still a game I&#8217;d like to experience, even given the polarising reviews it seems to get.</p>
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