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	<title>Comments on: John Carmack: &#8220;We will have to make quality consessions on Xbox 360&#8243;</title>
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	<link>http://www.breakitdownblog.com/john-carmack-we-will-have-to-make-quality-consessions-on-xbox-360/</link>
	<description>A technical, gaming and current-events news site</description>
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		<title>By: Editor</title>
		<link>http://www.breakitdownblog.com/john-carmack-we-will-have-to-make-quality-consessions-on-xbox-360/comment-page-1/#comment-10398</link>
		<dc:creator>Editor</dc:creator>
		<pubDate>Tue, 05 Aug 2008 14:32:22 +0000</pubDate>
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		<description>Anonymous,

I think you missed the point of the post. It was more focused on Game Engine design and technical limitations, it had nothing to do with gameplay.

But thanks for being an internet-super-star!</description>
		<content:encoded><![CDATA[<p>Anonymous,</p>
<p>I think you missed the point of the post. It was more focused on Game Engine design and technical limitations, it had nothing to do with gameplay.</p>
<p>But thanks for being an internet-super-star!</p>
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		<title>By: Anonymous</title>
		<link>http://www.breakitdownblog.com/john-carmack-we-will-have-to-make-quality-consessions-on-xbox-360/comment-page-1/#comment-10394</link>
		<dc:creator>Anonymous</dc:creator>
		<pubDate>Tue, 05 Aug 2008 04:20:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.breakitdownblog.com/?p=3316#comment-10394</guid>
		<description>i don&#039;t care if it has the biggest textures ever and it looks good
i just wont smooth unique game play not a average shooter with pretty graphics. So if you have to have the best graphic to play a game i will gladly come remove that stick from your ass so you can see mt point of view.</description>
		<content:encoded><![CDATA[<p>i don&#8217;t care if it has the biggest textures ever and it looks good<br />
i just wont smooth unique game play not a average shooter with pretty graphics. So if you have to have the best graphic to play a game i will gladly come remove that stick from your ass so you can see mt point of view.</p>
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