I can only describe the first Army of Two game as a “huge let down” — the game was dripping with potential, but due to either a lack of time or vision the team couldn’t pull it all together into the co-op insanity and wonderment that it was suppose to be. You ended up with what felt like a low-quality game that just wasn’t that fun to play.
EA is up for trying this again with Army of Two: 40th Day — this time around it seems there is a lot more attention being paid to environment activity. We also saw somethings during gameplay along the lines of choosing how you wanted to handle different scenarios that you and your partner could find yourselves in. For example, Ambushing a group of hostage takers OR trying to save the hostages. Or pretending to surrender while your partner circles around on the side — or just going in guns blazing.
It’s an interesting game mechanic and I think it could lead to some fun/funny setups with a co-op human player. If the dev team takes the RPG elements further in this one with power ups and not just bejewelled weapons, I think we’ll have a winner.
You can check out the latest trailer for bits and pieces:


Tue, Jul 14, 2009 (Gaming)