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Alone in the Dark PS3, Renamed and Revamp for the Better

Oct 10, 2008    (Click to Rate!) Loading ... Loading ...

Gaming


When the advanced physics and materials engine was demoed for Alone in the Dark (360) last year, we got really excited. Bringing the AITD story back to live with really cutting edge engine design along with some really interesting game-design elements like the “look in my coat” real-time inventory system as well as the DVD chapter system allowing you to skip forward or backward around parts of the story you found insufferable or boring.

Unfortunately, when the game was finally released and we reviewed it, it had a slew of bugs that went along with the title and some poor (annoying) design choices that ruined the nice neuances set forth by some of the better design choices.

There was a lot of drama surrounding this title, leading to decent-enough sales that Atari decided to give the Alone in the Dark dev team some slack to fix the game up.

First game a patch for the Xbox 360 that tuned up some of the controls along with removing some bugs, but the real anticipated work was going to be for the PS3 version that Atari was apparently giving a lot of attention to.

As it turns out, Atari funded enough work to go into the PS3 version of AITD that they renamed the title to justify the significant enhancements, more specifically, it is now: Alone in the Dark: Inferno.

While most of the adjustments have been done to the control system, driving system, inventory system, more helpful on-screen tips so you don’t get stuck and bug fixes, the team has actually included 1 more action-sequence with a “previously unseen enemy of epic proportions”.

Pretty badass no? They likely busted out a half-done model for a boss that didn’t get done in time for the 360, finished it up and included it in the game, hopefully rounding out some sequence with a great ending now.

I have to applaud Atari for OK’ing this work to get done and the AITD team for fighting forward to make the title they set out to make after a ton of feedback from the 360 release. Hope the PS3 version sells well for them, I’ll be picking it up.

Full Announcement:

One of this year’s most innovative video games will get a blazing rework for its PLAYSTATION 3 computer entertainment system debut this November as Atari ignites Alone in the Dark: Inferno. Development studio Eden Games has responded to the feedback of media and gamers and has turned up the heat to deliver an even more entertaining, immersive and action-packed blockbuster experience for PLAYSTATION 3 system. The hosts of sizzling gameplay enhancements, red-hot content and the hellish storyline have inspired the name Alone in the Dark: Inferno for the ultimate Alone in the Dark experience on PLAYSTATION 3 system.Alone in the Dark: Inferno stays true to the storyline of the previous versions in which gamers take on the role of paranormal investigator Edward Carnby and over the course of one apocalyptic night must fight to survive and uncover the earth-shattering secret behind New York’s Central Park. However, the new edition will fully complement the intense storytelling and unprecedented environmental interactions with an array of improved gameplay elements that will give gamers the ultimate Alone in the Dark experience.

Gameplay elements including camera, inventory system, and hero control have all been reworked for maximum immersion and fun. In addition, Alone in the Dark: Inferno will include an all-new action sequence revealing a previously unseen enemy of epic proportions.

The game promises to raise the temperature with improvements including:- Full 360 degree camera control: enhanced camera controls allows complete freedom of the camera and better handling of third person movement for even more immersive gameplay enabling players to view the fire and mass destruction they are causing in all of its glory.

- Fine-tuned controls: quicker and smoother reactivity of the hero’s movements in third person view increases the pace of the game and makes for faster, reflexive gameplay during tense fighting scenarios;

- Inventory system more accessible: more logical jacket inventory system with the ability to scroll rapidly through the inventory with the D-pad or analog stick to combine objects. In addition, gameplay is paused when accessing the inventory system to allow maximum creativity in combining items to create unique flammable weapons;

- More tips: additional on-screen tips will help players quickly adapt to controls and easily understand how to overcome tricky situations;

- Spectral Vision tuning: a tutorial earlier in the storyline explains the need to burn roots in order to gain spectral vision (a power that grants you the ability to see the unseen) and difficulty tuning means less spectral vision is required to reach the end of the game;

- Improved car dynamics and handling: driving has been tuned with increased suspension and reduced drifting giving overall better handling to make driving a fun walk in the park every time;

- 59th Street level tuning: one of the game’s most exciting sequences just got better. 59th Street has been tweaked for a more satisfying race against the fissure with difficulty tuning, an added checkpoint at Columbus Circle and clear voice directions given by Sarah;

- Brand new thrilling action sequence: an exclusive new sequence has been added in Episode 6 for even more excitement and variety of gameplay in the episode.

A demo is planned for early November that will be available through the PLAYSTATION Network to give fans an early preview of the intense action and deeply immersive story line. For more information on Alone in the Dark: Inferno, please visit: www.CentralDark.com.

Thanks VE3D!

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This post was written by:

Riyad Kalla - who has written 1725 posts on The “Break it Down” Blog.

"Ultimately I just want to provide a resource that folks find useful."

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